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7 Divine Arts of the Seraph of Kindness

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7 Divine Arts of the Seraph of Kindness

Post by Noah Atwood on Wed Jun 14, 2017 11:06 pm

Name: First of the Divine Arts: Barrier of the Pure
Type: Holy=Light+Healing
Rank: S Rank
Description: The First of Noah’s Seven Divine Arts, The Barrier of the Pure, is a powerful barrier that forces all forces of darkness and evil out of an area. Make making his hands into a prayer motion and then opening them up to a triangle like shape, he causes a golden light to expel from his body. This takes on the shape of a pyramid that will continue to expand until it covers a radius of 40 meters. Those beings that are impure (demons, vampires, werewolves, undead) or practitioners of dark arts such as necromancy, will be forcibly pushed out of this area and will be dealt S rank damage in the form of burns from the light. This barrier will stay around for three post and can withstand damage up to 2 S ranks before shattering, shadow and necromancy based magic or skills will have to deal double damage.  
Cost:


Name: Second of the Divine Arts: Guardian of the Gates
Type: Holy Ice =Light+Healing+Ice
Rank: S Rank
Description:The  Second of Noah’s Seven Divine Arts, Guardian of the Gates, is a noble and powerful creature crafted using ice magic and given life by utilizing holy and light magic. The creature moves at a speed equal to that of its master, strength equal to its master +0-2 and has a durability to take on 2 S rank spells. The creature stands roughly eight feet tall and in a white/silver color, with piercing blue eyes. The creature will deal S rank holy and ice based damage upon contact.    
Cost:


Name: Third of the Divine Arts: Fields of the Everlasting
Type: Holy= Light+Healing
Rank: S Rank
Description:The Third of Noah’s Seven Divine Arts, Fields of the Everlasting, causes thousands of white feathers to fill an area of 50 meters, so many in fact that it almost seems like it is snowing these feathers. The feathers when they touch a person will cause their body to enter into a relaxed state that causes them to drift into a peaceful sleep. During this sleep their body will be restored 1 S rank in damage a post. It will cost Noah a S rank spell every post that this is sustained. This spell causes all to fall asleep and be healed, be it friend or foe, demons/vampire/werewolves/undead will not enjoy this peaceful sleep or healing but will burn them causing S rank damage every post that they stay in this area.    
Cost:

Name: Fourth of the Divine Arts: Sacred Binds
Type: Ice and Holy= Light+Healing
Rank: S Rank
Description:The Fourth of Noah’s Seven Divine Arts, Sacred Binds, causes halos of light to appear above the heads of at most 5 targets. These halos will follow the targets at a speed based on Noah’s spiritual power and can withstand up to an S rank in damage before shattering. At the start of the second post, the halos will expand and slide down to the person’s midsection before tightening quickly. The halo will emit a light blue light that will cause a holy ice magic to cover a person and freeze them in place for two post.
Cost:

Name: Fifth of the Divine Arts: Seraph of Perpetual Life
Type: Holy= Light+Healing
Rank: S Rank
Description:The Fourth of Noah’s Seven Divine Arts, Seraph of Perpetual Life, is Noah’s most potent healing spell for himself. The spell essentially makes him immortal as long as he pays the upkeep for it. It will auto heal any wound that is below S rank immediately and S rank damage will take a single post before healed completely. Unless his head is removed he will recover within a post from almost all damage. While using this skill his eyes will become pure gold and his skin will give off a faint golden light. This cost an S rank spell a post to upkeep.
Cost:

Name: Sixth of the Divine Arts: The Trumpets of Resurrection
Type: Holy= Light+Healing
Rank: S Rank
Description:The Sixth of Noah’s Seven Divine Arts, The Trumpets of Resurrection, is by far Noah’s most powerful healing spell and potentially the most potent healing spell that the world knows. By causing his body to produce an absurd amount of holy power he begins to glow a bright golden light. As he places his hands on a person that is dead, dying, or gravely injured, he transfers the holy power into them. This causes the person to glow the golden color, if they are dead it unites the spirit with the body, thus reviving them from the dead. This will bring a person back to life with full health. This can only be used in the topic which a person has died in, cannot be a new topic. This can only be used within 3 post of the person dying or their spirit will be lost forever. Cannot be used on demons, vampires, or werewolves.
Cost:

Name: Seventh of the Divine Arts: The Seven Point Star
Type: Holy Ice = Light+Healing
Rank: S Rank
Description:The Seventh of Noah’s Seven Divine Arts, The Seven Point Star, is known throughout the world as one of the most powerful spells in existence. Even Dragons fear its power. A pillar of golden light will appear roughly 50 meters from Noah a post. For the following six post a new pillar will form until there is a grand total of seven. The post that the seventh pillar is formed the pillars will glow to a blinding point that is dwarfs the light of even the sun. The area within this seven pillars will become engulfed in the light and holy magic but as well as the ice magic. This causes everything in this area to be flash frozen before shattered by the pure holy magic. This will be equal to 7S rank spells at once and cost an S rank spell per post to build up its power. Due to the force of the spell nothing will be left, not even the remains of those inside, in this area minus Noah who will remain unscathed. This will leave a large crater that is roughly 50 meters deep. The area from 50 meters-100 meters will feel shockwaves of this magic causing 2 S rank spells worth of damage to strike there, this will exclude the freezing aspect just the holy aspect, 100-1,000 meters will not feel any sort of damage but any and all beings will sense the massive scale of magical energy here that will overwhelm those that have a spiritual pressure below 1-1 causing them to collapse for a post.
Cost:
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Re: 7 Divine Arts of the Seraph of Kindness

Post by Alucard on Thu Jun 22, 2017 9:31 pm

Noah Atwood wrote:Name: First of the Divine Arts: Barrier of the Pure
Type: Holy=Light+Healing
Rank: S Rank
Description: The First of Noah’s Seven Divine Arts, The Barrier of the Pure, is a powerful barrier that forces all forces of darkness and evil out of an area. Make making his hands into a prayer motion and then opening them up to a triangle like shape, he causes a golden light to expel from his body. This takes on the shape of a pyramid that will continue to expand until it covers a radius of 40 meters. Those beings that are impure (demons, vampires, werewolves, undead) or practitioners of dark arts such as necromancy, will be forcibly pushed out of this area and will be dealt S rank damage in the form of burns from the light. This barrier will stay around for three post and can withstand damage up to 2 S ranks before shattering, shadow and necromancy based magic or skills will have to deal double damage.  
Cost:

not sure how i feel about this one. It allows you to basically throw away 5 races/types of people or creatures.




Name: Second of the Divine Arts: Guardian of the Gates
Type: Holy Ice =Light+Healing+Ice
Rank: S Rank
Description:The  Second of Noah’s Seven Divine Arts, Guardian of the Gates, is a noble and powerful creature crafted using ice magic and given life by utilizing holy and light magic. The creature moves at a speed equal to that of its master, strength equal to its master +0-2 and has a durability to take on 2 S rank spells. The creature stands roughly eight feet tall and in a white/silver color, with piercing blue eyes. The creature will deal S rank holy and ice based damage upon contact.    
Cost:

be a bit more specific about what you mean by "The creature will deal S rank holy and ice based damage upon contact." otherwise looks good



Name: Third of the Divine Arts: Fields of the Everlasting
Type: Holy= Light+Healing
Rank: S Rank
Description:The Third of Noah’s Seven Divine Arts, Fields of the Everlasting, causes thousands of white feathers to fill an area of 50 meters, so many in fact that it almost seems like it is snowing these feathers. The feathers when they touch a person will cause their body to enter into a relaxed state that causes them to drift into a peaceful sleep. During this sleep their body will be restored 1 S rank in damage a post. It will cost Noah a S rank spell every post that this is sustained. This spell causes all to fall asleep and be healed, be it friend or foe, demons/vampire/werewolves/undead will not enjoy this peaceful sleep or healing but will burn them causing S rank damage every post that they stay in this area.    
Cost:

is there a way to get out of or away from this spell? For instance paying an equal spell cost snd and having equal spiritual pressure may allow one to escape?





Name: Fourth of the Divine Arts: Sacred Binds
Type: Ice and Holy= Light+Healing
Rank: S Rank
Description:The Fourth of Noah’s Seven Divine Arts, Sacred Binds, causes halos of light to appear above the heads of at most 5 targets. These halos will follow the targets at a speed based on Noah’s spiritual power and can withstand up to an S rank in damage before shattering. At the start of the second post, the halos will expand and slide down to the person’s midsection before tightening quickly. The halo will emit a light blue light that will cause a holy ice magic to cover a person and freeze them in place for two post.
Cost:


APPROVED!



Name: Fifth of the Divine Arts: Seraph of Perpetual Life
Type: Holy= Light+Healing
Rank: S Rank
Description:The Fourth of Noah’s Seven Divine Arts, Seraph of Perpetual Life, is Noah’s most potent healing spell for himself. The spell essentially makes him immortal as long as he pays the upkeep for it. It will auto heal any wound that is below S rank immediately and S rank damage will take a single post before healed completely. Unless his head is removed he will recover within a post from almost all damage. While using this skill his eyes will become pure gold and his skin will give off a faint golden light. This cost an S rank spell a post to upkeep.
Cost:


either list a maximum number of posts (5)<- or make it cost the price of more than just one Sranked spell lol as it was, you could have it active for like 20 posts lol





Name: Sixth of the Divine Arts: The Trumpets of Resurrection
Type: Holy= Light+Healing
Rank: S Rank
Description:The Sixth of Noah’s Seven Divine Arts, The Trumpets of Resurrection, is by far Noah’s most powerful healing spell and potentially the most potent healing spell that the world knows. By causing his body to produce an absurd amount of holy power he begins to glow a bright golden light. As he places his hands on a person that is dead, dying, or gravely injured, he transfers the holy power into them. This causes the person to glow the golden color, if they are dead it unites the spirit with the body, thus reviving them from the dead. This will bring a person back to life with full health. This can only be used in the topic which a person has died in, cannot be a new topic. This can only be used within 3 post of the person dying or their spirit will be lost forever. Cannot be used on demons, vampires, or werewolves.
Cost:

Alright, good to go, but state it cannot affect those who are already dead as that kindof gets into Necromancy.




Name: Seventh of the Divine Arts: The Seven Point Star
Type: Holy Ice = Light+Healing
Rank: S Rank
Description:The Seventh of Noah’s Seven Divine Arts, The Seven Point Star, is known throughout the world as one of the most powerful spells in existence. Even Dragons fear its power. A pillar of golden light will appear roughly 50 meters from Noah a post. For the following six post a new pillar will form until there is a grand total of seven. The post that the seventh pillar is formed the pillars will glow to a blinding point that is dwarfs the light of even the sun. The area within this seven pillars will become engulfed in the light and holy magic but as well as the ice magic. This causes everything in this area to be flash frozen before shattered by the pure holy magic. This will be equal to 7S rank spells at once and cost an S rank spell per post to build up its power. Due to the force of the spell nothing will be left, not even the remains of those inside, in this area minus Noah who will remain unscathed. This will leave a large crater that is roughly 50 meters deep. The area from 50 meters-100 meters will feel shockwaves of this magic causing 2 S rank spells worth of damage to strike there, this will exclude the freezing aspect just the holy aspect, 100-1,000 meters will not feel any sort of damage but any and all beings will sense the massive scale of magical energy here that will overwhelm those that have a spiritual pressure below 1-1 causing them to collapse for a post.
Cost:

SUUUUPER OP. cant be used in PvP but can be used against NPCs and Creatures.



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