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Magic System

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Magic System

Post by Alucard on Sun May 21, 2017 12:58 am

Magic plays a crucial role in most everyone's lives within the land of Skyshard and beyond. It is a gift that all creatures possess and it increases in potency as one matures. Below are types of magic and brief descriptions of those types. One may be able to create their own type by mixing two types, this is done in the Magic Registration Area.

Magic is obtained in one of two ways, either by purchasing a spells tome for gold, or by training and learning something on your own. The price of each spell varies based on the abilities granted by the spell itself, while training of the spell is based solely on rank.

D-rank: 200 words/1 post
C-rank: 400 words/2 posts
B-rank: 600 words/3 posts
A-rank: 800 words/ 4 posts
S-rank: 1,000 words/5 posts

It should also be noted that the above post counts are based on a minimum word count of 200 words per post. This will be monitored and if one fails to meet even the minimum requirements, they may be denied access to the spell they posted for.

Magic Types

Arcane- Truly the most versatile of all magic types, this is simply pure magic manifested from the body. Available to all, does not take up one of your 3 magic slots. It grants one the ability to manifest and manipulate their pure magic energy into various shapes and forms, it also grants one the ability to use illusions and pure summonings.

Fire- using fire to attack and burn enemies
Earth- using earth to attack enemies or defend yourself
Water- using water to attack enemies or to breathe underwater
Air- using air to attack enemies or fly
Lightning- using lightning to attack or stun enemies.

Polymorph- Allows you to transform into an animal or object of equal or lesser size than yourself.
Enhancing- adds +___ Tier to one of your physical stats for a limited time
Enchanting- adds +___ Tier to your weapons stats for a limited time

Healing- Using magic to heal oneself or others to varying degrees
Plant- The ability to control plants to a degree, Like using vines to capture an opponent or wooden constructs
Animal- The ability to manifest and cooperate with a personal animal familiar.

Light- The ability to control light to a degree allowing you to render yourself invisible or creating solid light weapons to use that cause burn damage.
Alchemical- The deconstruction and reconstruction of inorganic matter under the law of equivalent exchange.

Necromancy- Summoning forth and controlling the undead or other evil creatures
Shadow- Controlling the shadows to hide oneself or solidifying them to bind or attack
Dragon- The ability to take on the form of a dragon. The size depends on your tier. This can increase all stat tiers by up to +0-3 depending on spell rank. It is only obtainable through ingesting a dragons blood.

Illegal Races or conditions:
Demonic- The Demon race is widely viewed as evil and unholy, therefore if discovered it is seen as an unholy race in need of enslavement or execution.
Vampirism- When one has been bitten by a Vampire they become a creature of the night themselves. Instant weakness to Light, Fire and Healing Magic. They gain a slight healing factor and +0-2 to one stat area
Lycanthropy- When one has been bitten by a Werewolf they become a beast themselves. During a Full moon, you transform into a beast with +0-2 to all physical stats. With 1,000 Words of practice, you may learn to control your transformations to happen whenever you want and with every additional 500 words, you change your transformation to cooldown ratio by one point either way with a maximum of 10-2. Initial cooldown is 8-4.

Divine Magic:

The most rare and revered magics are those reserved for divine beings. These types of magic can only be learned through death and one may only learn one Type depending on their destination after death.

Creation- This type of magic is learned in the Pure world and grants the ability to purify and draw together. One is able to calm an area and can be used to increase one's strength or to heal oneself to a much higher degree than normal magic. It also grants semi control over life, being able to revive someone should they have died within a post of it's use. This also allows one to create things from nothing but pure magic, turning their magical energy into weapons or other constructs that manifest on the physical plain.

Destruction- This type of magic is learned in the Underworld and grants control of chaos and death. One is able to bring fear into an area and break things apart. One can use its properties to deal damage to both animate and inanimate objects to a degree.

Last edited by Alucard on Mon Feb 26, 2018 8:36 pm; edited 9 times in total

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Re: Magic System

Post by Alucard on Wed May 24, 2017 11:23 am

Some Magic Types are reserved for members of a specific race. Below are the race and its specific magic type. These magic types are ONLY able to be used by the specified race. These types of magic are attatched to a member of this race at birth and do not need to be purchased or trained to attain, though it automatically takes up one of your slots.

Wood Elf- Animal Magic

Dryad- Plant Magic

Demon- Shadow Magic

Seraph- Light Magic

Last edited by Alucard on Wed Feb 21, 2018 11:00 am; edited 2 times in total

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Re: Magic System

Post by Alucard on Wed May 24, 2017 6:38 pm

Most magic is learned by purchasing scrolls containing the spell you want to learn, but some must be obtained in other forms. The above types of magic are only available to the race listed with them.

Necromancy: Is only able to be learned from the wilds of Capralorn in the Assassin's guild located there. One does not have to be a member, they just must pay the right price.

Dragon: Dragon magic is only available to those who have visited and trained under a Fabled Dragon located in one of the five kingdoms and drank of its blood. You must drink its blood to be able to use the magic, you must then roll a dice to see if you are taken over by bloodlust for 5 posts or if it syncs with you naturally. If you roll a 30 or lower on the dice, you lose yourself to bloodlust and must do 500 words of recouperating to roll again.

Last edited by Alucard on Thu Feb 15, 2018 4:53 pm; edited 2 times in total

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Re: Magic System

Post by Alucard on Sat May 27, 2017 4:47 pm

As for the use of magic in combat. Each Tier allows you to use a certain number of spells from each rank before you must take a break from casting to recharge your energy.

If you have a weakness in Spiritual Energy, you must decrease the number of spells you can cast of each rank per tier by 2. If your strength is in Spiritual Energy, you increase this number by the same increment.

If you have a weakness in Spiritual Pressure, you must increase the time per tier, it takes you to regain your energy. this time is increased by two posts per tier it is weakened.
Likewise, if your strength is in Spiritual Pressure, then the post count required to recharge your energy is decreased by the same increment.

Tier 4-0
5 D-rank Spells
4 post recharge

Tier 3-0
10 D-rank Spells
5 C-rank Spells
8 post recharge

Tier 2-0
20 D-rank Spells
10 C-rank Spells
5 B-rank Spells
(Once you get to 2-1, you may cast 3 A-rank Spells.)
10 post recharge

Tier 1-0
30 D-rank Spells
20 C-rank Spells
10 B-rank Spells
5 A-rank Spells

At  Tier 1-2 you may cast 2 S-rank Spells and at Tier 1-1 you may cast 5 S-rank Spells
12 post recharge

Tier 0-0
40 D-rank Spells
30 C-rank Spells
20 B-rank Spells
15 A-rank Spells
10 S-rank Spells

15 post recharge

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